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PS5 Pro Runs Naraka Bladepoint Twice As Fast As The Standard Version Of The PS5 - PlayStation Universe

By Michael Harradence

PS5 Pro Runs Naraka Bladepoint Twice As Fast As The Standard Version Of The PS5 - PlayStation Universe

Naraka: Bladepoint Producer Yongcheng Lui has revealed that the free-to-play battle royale game runs twice as fast on the PS5 Pro compared to the standard edition of Sony's flagship home console.

Speaking with WCCFTech, Lui also had a lot of praise for PlayStation Spectral Super Resolution (PSSR), which is Sony's AI-powered technique that is used to upscale the resolution of compatible software, comparing it favourable to NVIDI DLSS.

The GPU upgrade is highly significant, offering approximately double the performance improvement for Naraka: Bladepoint. The most impressive features are PSSR and VRS. In particular, VRS, when applied to specific rendering processes in Naraka: Bladepoint, can drastically reduce rendering time. This is extremely important for a competitive game like Naraka.

Yes, Naraka: Bladepoint does use PSSR. We believe that the various upscaling technologies have had the most significant impact on game development in recent years, and we actively embrace this trend while also exploring the application of new graphics technologies. When comparing PSSR to DLSS, the overall visual performance is similar, with minor differences in some small details. For a competitive game like Naraka: Bladepoint, we strive to ensure that players do not notice these differences during regular gameplay unless the platform's performance cannot support it.

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